When someone asks you: “Jhonny, what do you do?” — what do you tell them?
I don’t like when people call me an artist, because what I do is not exactly art. When you do something only for aesthetics, or a need to create, or when you take something and transform it into something different—maybe something beautiful, something attractive — then that, to me, is art. My clients don't hire me for that. For me, illustration is more a science than an art.
So I describe what I do as “graphic communication” — it’s a super power that I have. I help products to gain value; help businesses to achieve their goals; help people to tell histories. I convey powerful messages through my funny and colorful illustration system.
Can you talk a bit about this illustration system, and how it shapes your creative process and portfolio?
It’s a very simple graphic formula: aspective geometry + interrelation of form + harmony color + plastic simulation = idicom illustration. I’ve named and defined everything so that I can control it and use it to make more work.
Here’s how it breaks down:
Aspective geometry: When you think about Egyptian hieroglyphics, they always have the same lateral [side-view] presentation. The most important person has the biggest head on the wall, and so on. I use that because it still works! People love it. No one has ever asked if I could show another angle of my characters.
Interrelation of form: I try to see my illustrations like a puzzle — each shape you see fits perfectly with another — and I hate creating something that doesn’t address the whole canvas with colorful interactions. If I have a square, I want to fill that square, so everywhere you look there is a little bit of something: images, messages, history. It’s a good example of horror vacui — a fear of open spaces. There are always a lot of things on my mind to include.
Harmony color: I’m Afro-Latin American. My ancestors came from Africa, but I was born and raised in Latin America, so I have the best of both worlds. Color is so important to both cultures; I use it as a way to communicate the joy I feel doing my work.
Plastic simulation: People often think that my illustrations are “perfect,” but I’ve made a custom brush in Adobe Photoshop that I use to create contours that have a little bit of “imperfection.” It looks like a real brush, but it’s just an algorithm working for me.
Idicom illustration: This is a translation from a Spanish word. Roughly translated, I do “digital contemporary illustration.”